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-
- > I'm having trouble with placing a black and white texture map on to
- > a
- > surface. What I'm trying to do is have the white part transparent
- > to the
- > underlying surface and have the black part of the image be
- > superimpose upon
- > the underlying surface. Does anyone out there know How I may go
- > about doing
-
- ClipMap from the Objects menu should do it for you. ClipMap works like a
- transparency map except it's either just on or off. Or if you prefer to use
- transparency maps, make sure your whites are pure white (RGB values 255 255
- 255) and your blacks are pure black (0 0 0).
-
- AC
-
-